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The Resource The wonderful worlds of a video game designer, by Ruth Owen

The wonderful worlds of a video game designer, by Ruth Owen

Label
The wonderful worlds of a video game designer
Title
The wonderful worlds of a video game designer
Statement of responsibility
by Ruth Owen
Title variation
Video game designer
Creator
Author
Subject
Genre
Language
eng
Summary
"Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development team use technology and their computer skills to turn a good idea into a hit game played by millions of fans all over the world?"--Page 4 of cover
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Title
The wonderful worlds of a video game designer
Creator
Summary
Introduces the world of video game designers, explaining how they use computer science skills and the latest technology to create games, with firsthand accounts and images of the step-by-step process of game design
Subject
Member of
Genre
Illustration line
http://library.link/vocab/ext/novelist/bookUI
10449203
Cataloging source
YDXCP
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.O94 2016
http://library.link/vocab/ext/novelist/lexile
880
Literary form
non fiction
http://library.link/vocab/ext/novelist/minGradeLevel
  • 3
  • 4
http://library.link/vocab/resourcePreferred
True
Series statement
Get to work with science and technology
Target audience
juvenile
http://library.link/vocab/ext/novelist/titleStatement
Ruth Owen
The wonderful worlds of a video game designer, by Ruth Owen
Label
The wonderful worlds of a video game designer, by Ruth Owen
Publication
Related Contributor
Related Location
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Bibliography note
Includes bibliographical references (page 32) and index
Contents
Get to work and play! -- How it all began -- Taking it to a new level -- What does a video game designer do? -- The coders -- The artists -- Animating the characters -- Writers, sound engineers, and testers -- Making a game: the big idea -- Making a game: the characters -- Making a game: designing levels -- It's gone gold -- Designing the future -- Get to work as a video game designer
Control code
ocn906123089
http://library.link/vocab/cover_art
http://contentcafe2.btol.com/ContentCafe/Jacket.aspx?UserID=EBSDVR53400&Password=CC19341&Return=1&Type=M&Value=9781910549322&erroroverride=1
Dimensions
26 cm
http://library.link/vocab/discovery_link
{'DOVER': 'https://librarycatalog.dover.nh.gov/cgi-bin/koha/opac-detail.pl?biblionumber=203623'}
Extent
32 pages
Isbn
9781910549322
Isbn Type
(hc)
Lccn
2015940234
Other physical details
color illustrations

Library Locations

    • Main LibraryBorrow it
      73 Locust St, Dover, NH, 03820, USA
      43.19289 -70.876331
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